// interactive 
Interactive Video Portraits - 2010

Interactive Video Portraits is an interactive audiovisual installation realized in SPECS, UPF (Barcelona-Spain) under the Inov-Art program, MC & DGArts (Lisbon-Portugal).
The IVP installation includes a touchscreen through which the users can choose six different interactive video portraits that are constantly displayed for selection indicated by 6 iconic faces in a “sleeping mode”.
A widescreen, tilted to portrait mode, immediately displays the user’s selection, thus “bringing the characters to life”. The user can interact with the sequence of the video portraits and thus with the characters by means of his/her position in space. This requires a video camera (set on the ceiling, above the user) that is tracking the user’s position in relation to the widescreen display. The user’s position in space is translated into 9 different, equal-sized, sections. Each section is labeled with a different video loop and each loop contains a different action or expression played by the character.
This installation was developed using Pure Data, openFrameworks [OSCVideoServer] and Processing.
The purpose of this project is to explore, to make observations and to raise questions about how people respond to human emotions displayed through technological means.
The research behind the realization of this project aims at understanding how humans perceive emotions and how they behave when interacting with “emotive digital media”, in this case video portraits of characters expressing emotional states.
Therefore, IVP pursues the manifestation of human expressions and emotions using audiovisual representations of emotive expressions.
IVP was first exhibited in February 25th, 2011 at the Polivalente Exhibition Room (Communication Campus – Tànger Building – UPF). This exhibition was a demonstration of the works developed at SPECS, UPF under the INOV-Art Program scholars (2nd edition).

// Download the full IVP Report (.pdf)







La e-Gioconda v1.0 - 2010

this piece consists of a simple app made using processing and opencv.
one of the great features of the original portrait "La Gioconda" by Leonardo da Vinci is the profound look that the depicted character presents to the observer. this "voyeurist" sensation is noticed worldwide as one of the key aspects of the portrait.
given that La Gioconda is being used as a direct reference in the work of inumerous artists along the years and covering a broad range of artistic and cultural movements, i've decided too, to make my own interpretation of gioconda.

here is a video demo of the app in action.


i expect to have a v2.0 soon that includes JMyron for an enhanced performance.


XIM Video Player - 2010

neurobiologically inspired multi-user real-time video interaction in the experience induction machine (xim) using a position-based video player controller.
this project was developed using xim room, ants trazatracking system,iqr, openframeworks, oscvideoserver and pure data.
project by: henrique serro [me] and daniele mazzei
under supervision of: anna mura and ulysses bernardet
with collaborations of: alberto betella, marti sanchez, nicole lazzeri, rodrigo carvalho, sylvain le groux, sytse wierenga, ulysses bernardet and zenon mathews.
click here to see/download the project presentation powerpoint file.
watch the video demo of the project (recorded by sytse wierenga) and some images ...





